Morfik for iPhone: a dream to come true
June 27, 2007When iPhone was first announced I was day-dreaming developing applications for it with Morfik. When Safari for Windows appeared my hopes were strengthened since my Morfik apps did work in it (well, kind of — at least as well as other web content :-). And when it turned out that Steve Jobs’ version of “opening iPhone for 3rd party apps” boils down to not prohibiting running JavaScript in the browser (mind you, I see his points, and he is right: providing a reliable platform is more important than having a ton of silly gadgets or widgets or what), so at that point, my hopes were high.
And there we are: Morfik just announced that they would release a version of the AppsBuilder that is tailored to iPhone development — read some more in Richard MacManus’ Read/WriteWeb post. Wohoo! Now I will be on summer holiday next week, but now I’ll take my lappy to the beach with me and see to it that some of my warez work by the time I’m back online :-)
My only request: please, someone send me an iPhone :-)

Peter, I just hope our already created Morfik projects to work
Stoicho Monev | June 27, 2007Peter,
I just hope our already created Morfik projects to work as they do now, and we to have to just take care of the little screen issue. It will be great :)
Btw, at it’s price range iPhone is not as great, as Nokia phones(n95 for example), but I guess it will have a wide user base. Which means for us: mobile users with descent browser, supporting Javacript :)
Stoicho, Screen size is one thing. Fingering instead of keyboard or
piprog | June 28, 2007Stoicho,
Screen size is one thing. Fingering instead of keyboard or mouse or stylus is another, even more exciting thing. People with the smallest fingers can probably manipulate 5-10mm objects on screen, large finger people need even bigger targets. With a mouse you can manipulate 1-2mm objects, if needed. This is a huge difference. And then there is multi-touch, which is quite new in the mainstream (being demoed for a couple of years by now, but not available commercially).
Price is of course an issue. Apple wants to harvest the early adopters first. When this segment is depleted, they will release a lower cost version (or simply lower the price of this version, and introduce 2.0 at the current price:-).
I will have to get a unit somehow to experiment & innovate…
Peter